![]() On PC version, Console version, Mobile version, and tModLoader version, the maximum possible defense is 190 / 200 / 208, while on Old-gen console version, Windows Phone version, Old Chinese version, Nintendo 3DS version, and tModLoader 1.3-Legacy version, it is 181 / 191 / 199. The highest possible defense can be attained using the setups described in the following sections. In addition, the projectiles of certain weapons and accessories have their own armor penetration stat, which is added to the player's armor penetration when inflicting damage upon an enemy with them: Item The following items grant armor penetration: If the player has the Shark Tooth/Stinger Necklace equipped, then the Pixie will be taken to have 15 defense instead. ![]() For instance, a Pixie normally has 20 defense. A player's defense cannot be reduced to fall below 0.Īrmor penetration is a hidden player statistic that determines the amount of the enemy's defense portion that is ignored when dealing damage to it. Currently, there is no buff increasing enemies' defense. In other words, the crit damage multiplier is taken into account after the attack's damage has already been reduced by defense.Ġ (until below 50% health when it reduces total damage by 25%)īuffs and debuffs can temporarily alter a player's or an enemy's defense. Accessories Accessories are equippable items that can provide defense, extra damage and/or special abilities. They will always reduce incoming damage by 50% of their defense: net dmg = \lfloorattack dmg - def × 0.5 \rfloor.Ĭritical hits against enemies will double the net damage value. Increases melee damage and melee crit by 5 +5 armor penetration. dmgĮnemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert Mode or Master Mode. 2022 Best Weapon: Air Spinner or Goldplume Spear Runner ups: Flamerang. The formula is: net dmg = \lfloorattack dmg - def × factor \rfloor, where factor is 0.5 in Classic Mode, 0.75 in Expert Mode, and 1 in Master Mode. It is calculated after the general ☑5% damage randomization. Going for full Lucky is, on average, more damage than from Menacing boosts because Menacing is competing with other boosts (your emblems and armor, notably) so you notice that extra 4 a lot less than you would notice a 4. The simple fact is they double your damage when they go off. ![]() damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). It doesn't matter how critical hits work. 5.2 Old-gen console version, Windows Phone version, and Nintendo 3DS versionĭefense gives a flat reduction in damage, i.e.
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